Joshua Hale Fialkov

Purveyor of sheer awesomeness.

Joshua Hale Fialkov is the Harvey, Eisner, and Emmy Award nominated writer of graphic novels, animation, video games, film, and television, including:

THE LIFE AFTER, THE BUNKER, PUNKS, ELK'S RUN, TUMOR, ECHOES, KING, PACIFIC RIM, THE ULTIMATES, I, VAMPIRE, and JEFF STEINBERG CHAMPION OF EARTH. He's also written television including MAX’s YOUNG JUSTICE, NBC's CHICAGO MED and NETFLIX’s AVATAR: THE LAST AIRBENDER.

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Sandy Eggo

Tomorrow I head down to the city by the sea, for the convention by the... uh... sea.  I'm 'taking it easy' compared to recent cons, and will only be appearing at the Top Cow booth and at their panel.  The rest of the time will hopefully be a combination of meetings and hanging out with the wife.  Here's my tentative signing schedule. Thursday 10am - Top Cow

Friday 4:30pm - Top Cow

Saturday 12:00pm - Top Cow

Saturday 3:00pm - Top Cow Panel

Sunday 2:30pm - Top Cow

All of those signings I'll be with Jeremy Haun, schemeing and planning our sinister futures together.  Bring your copies of Alibi for us to deface.

See you at the show!

Beginnings, Endings, Continuings

What a week. Tomorrow morning I start that new job I talked about a few weeks back. This is a full-time, well paid writing job, not in comics, wherein I get an opportunity to create content, lead a crew of other guys, and make some cool shit that a hundred thousand people or more will see. Coming from comics where a comic selling 10k is a big deal, it's... humbling.

You may notice I'm writing this at about 3 am. I've always had nerves before the big day. And tomorrow, I'm coming to realize, is a big day. One phase of my career is complete, and now, I move on to step two. Which doesn't mean I'm leaving comics. Far from it. In fact, I have more comic work lined up in the next few months, and more projects on the immediate horizon than I've ever had.

The thing is that this job represents a moment of validation for me. It came about because of a bunch of different reasons, most of them because of the weird job experience I have. It's rare that you find a company who can look at a resume as weird as mine (Alternative Rock DJ at age 14, Record Store counter jockey at 19, theater and film major with a low budget feature at 20, Production Coordinator on a slew of reality tv shows at 22, Comics Publisher at 24, Freelance Comic Writing Guy at 26...) and say "Well, shit, you've got a crazy amount of experience doing these crazy things and you'd be fucking great for this."

As we wander through life, it's ups and downs, triumphs and tragedies... they can seem like chaos... a meaningless storm of 'things.' To be able look back at all of it... from broken hearts to hard-fought victories, and realize that not only was it all worth it, but, you wouldn't do a damn thing differently... That's simply an amazing feeling.

I have more in my life to be grateful for than any guy should have. A beautiful, charming, genius, and sexy wife; a thriving, satisfying career, wherein I'm beyond proud of each and every project I've worked on; and an amazing group of people who provide nothing but love, faith, and support (both business-wise, and personal-like).

So, the next few months are going to be a radical departure from my life of the past few years. And yes, I'm nervously typing rather than sleeping. But those nerves? That fear? It's imbued with hope, excitement, and the knowledge that things are going to keep getting better.

To tomorrow, which is to say today, and yesterday which is forever.

How I Write - #1 - The Outline

Consider this the first in a series of short essays I use to give some excuse as to why I'm not doing my work. I have a creator owned book coming early next year from a big ol' publisher.  I figured it may be an interesting time for me to reflect on the process a bit, both for the sake of any interested readers, and for myself to put me somewhat on the spot for what I do and how I do it.

This project has been a peculiar one. It started out as a comic pitch, morphed into the early scribblings of a novel, and then back into a comic book. Getting to this point has been atypical for a project for me, and I think for comics in general. Most projects I spend a fair amount of time writing a document a few pages long that covers the in's and out's of the plot, characters, and themes. For this one, I wrote an outline that really amounted to more of a spirited explanation of the first issue and what the book would probably be like if I got to do it.

But it wasn't even that strange document that got the ball rolling at the publisher. It was just me, bullshitting with the editor (and friend). I was telling him how desperately I wanted to do something that was lighter, more fun, and, most importantly, my own.

Let me be clear here. Doing work for hire is a LOT of fun, and you get a paycheck at the end, which really just makes it even better than work. But, still, at the end of the day, you're answering to someone else. Having worked in film, tv, and theater, as well as a bit of radio, I know that the freedoms of comics are still unseen in just about any other medium, but, still...

So, so animated was this presentation that the editor just about okayed it on the spot. A few weeks went by , going through the rounds at their offices, and now, a month or two later, it's time for me to do the part that i normally do first. The outline.

At a recent dinner with Brian Reed, we had a long discussion about the merits of outlining. I wasn't a huge outliner until a year or two ago. I used to have the ability to hold stuff in my head. Now, with half a dozen projects rattling around in my head, and as I start writing longer and longer pieces with more intricacy (theoretically), the outline has become a fantastic tool. Brian's counter argument was that you become a slave to the outline.

Well, as I work on this one, it becomes clear that he has a point. The thing is that for me, 80% of the work of writing is outlining and figuring out the story. The actual typing of dialogue is almost secondary. That being said, certainly as you write, the outline goes out the window.  That's part of why I outline in a few different ways.  The style and detail level of the outlines changes from project to project, and publisher to publisher.

Here's a general look at the basic type of outline I do.

The first round outline, which I'm working on now, is essentially the equivalent of a movie treatment. Around 3/4's of a page per issue (or act, or chapter, or whatever). If necessary, there's an addendum with character descriptions, and sometimes cover design ideas. If it's for an ongoing series, I'll also include a few other jumping off points for down the road.

Once that's satisfactory (to either me or the editor, depending), I move onto a more specific issue outline. I'll usually expand that 3/4's of a page into something closer to a page and a half. These are done immediately before I write the issues. Again, this is about filling in the road map.

Here's an example from Alibi which came out last week.

We open inside an interrogation room. John Stephens is being interrogated by Agent Al Micelli. Or rather, he’s smoking a cigarette wile Micelli tries unsuccessfully to get him to crack. He lists off the charges against him... Assassination of the Azerbaijani Minister of Finance, strategic strikes against oil executives in Bahrain, leading a coup in Kurdistan.

At the same time, we cut to an assassin plastered to a roof in a desert swept city which we learn is Muscat, Oman. An American Businessman walks with a trio of sheik-looking guys. He tracks them with his scope, it’s not clear which he’s trying to take out.

Back in interrogation, Micelli has the orders intercepted by CIA that Stephens and his ‘firm’ have been hired for the hit in Muscat, and that they specifically requested him to do the job. Stephens laughs.

An alternate/additional step to this is something I learned from good ol' Andy Schmidt back when he was still over at Marvel. I'd guess it had to do with my inexperience working with him the first time, but, he asked me to do something that radically changed how I thought about writing comics. He had me do an outline broken down by page. So, I take the overall outline, and I split up the action into pages.

Here's an example from the outline for The Outlaw Kid from Marvel Comics Presents:

PAGE 1 Lance Temple, young, svelte, and armed with twin six-shooters walks through the desert with purpose. His face is tightened into a rictus of anger and resentment. Hanging from his neck is a large red bandana… that’s important later. He’s on a mission to find the man who murdered his father and, even though it goes against everything he stands for, put him in the ground. He’s tracked his enemy for three days, taking Lance from his home in the fledgling city of Tucson to the dirty streets of Nogales. A town of scoundrels and thieves, it only makes sense that the masked murderer would come here.

PAGE 2 As Lance rides into town, the world seems to blur around him All of the crimes, the monstrosities around him… they’re all secondary to his goal. All he cares about is finding THE OUTLAW KID. He walks straight up to the rough and rumbling saloon, and slams the doors open. Lance looks around for the toughest SOB in the bar, and grabs him by the shirt.

He threatens him… but the brute fights him off. As things are about to turn ugly, the bartender chirps up.

“I SAW HIM HEADIN’ OUT OF TOWN… TOWARDS ‘PACHE COUNTRY AFORE I COME IN TODAY, MR. TEMPLE. IF YOU RIDE FAST YOU CAN CATCH ‘IM!”

With barely a word, Lance cleans himself up and heads out.

“WHAT THE HELL D’YOU DO THAT FOR?”

“THAT BOY’S LOOKIN’ FOR TROUBLE, I RECKON HE’LL FIND IT ONE WAY OR ANOTHER.”

PAGE 3 As Lance walks into the desert, he thinks back to that fateful night.

His poor blind father heard a noise… he came into the room and found the Outlaw Kid. He tried to fool him….

“IT’S ME DAD… PLEASE… YOUR SON-“

“I MIGHT BE BLIND BUT I AIN’T STUPID. NO SON OF MINE WOULD DARE COME INTO MY HOUSE SMELLIN’ LIKE GUNPOWDER.”

His dad knew there was trouble and brought a blackjack he kept around for protection… but, the Outlaw Kid grabbed it from him and clubbed him to death… Lance came in just in time to see The Kid running away with a laugh and a smile.

PAGE 4 As Lance rides through some desert canyons, his mind still wandering, we see a small group of Apache Warriors watching him through the cliffs. Lance makes clear his vow to avenge his father’s death even if it kills him. As if on cue, arrows start flying from above. Lance is knocked off his horse, and as he goes to draw, an arrow rips through his shoulder, and drops him to the ground.

PAGE 5 Lance is seriously wounded. The arrow through his shoulder has left him a quivering mess. He’s starting to panic, as he fumbles for his guns. The Apache are upon him, and he’s shaking. They’re going to kill him. Lance’s hand shakes and shudders as it comes to pull the red bandanna hung around his neck up to his face.

Now again, for me, doing all of this frees me up to worry about characterization, about emotion, and about visual dymanic, rather than having to remember "Oh shit, I need to have Lance wearing the red bandanna here."

From there, obviously, I move to script.  While I pain and slave over these outlines, scripting is a brisk, worry free affair for the most part, because I've already built the foundation, layed the cement, and sold a few of the condos to the old folks moving out from Ames.  And, despite having the outline right there to guide me, things still get moved, rejiggered, shortened, lengthened, and removed.  But, instead of doing it willie nillie, I have an idea of just how many pieces need to fit into the final thing, and exactly how much room I have to do it in.

For me, a lot of the real work comes in the second draft, where you have to look at where everything sits and shift things around.

So, that's what I do.  As me move along, I'll probably keep posting more info about the project from a behind the scenes-y pov.  Assuming anybody actually cares.

Fialkov & Hester in Des Moines

Hey gang,This week, the wife and I head to see my folks in lovely (and supposedly not underwater) Clive, Iowa. While there, I'll be joined by Iowan Superman Phil Hester for a signing at the Mayhem Comics in Des Moines.

The signing info is as follows:

Mayhem Comics Satuday June 21st 1 - 4pm 7500 University Ave. Des Moines, IA 50325 (515) 271-8104

See you there!

Oh the Places You Will Go...

It's been one of those 'spin around and see where you land' kind of weeks... hell, months. I had what can only be called a golden opportunity pop up the past few weeks that is going to massively alter my career path (at least for the time being.) I can't quite talk about it yet, but as soon as I can I will. So, I've been racing through as much of my already lined up work as possible trying to wrap it all up before starting on this new gig. It's been... harrowing, I suppose is the word. But, totally worth it. The thing about this job, and what I've come to realize about life/careers/writing in general, is that I got this job for because of more than just my writing. It was a confluence of events... I had my agent cheerleading for me, an amazing meeting with the folks from the company, and then... the suprising part. It turns out the years of non-writing that I did. Working in TV production, running Hoarse and Buggy, hell, even running the movie theater I ran in college... all these little things that at the time were just jobs added together become a "wealth of experience" that got me, what in many ways seems to be a dream job.

So, to all of you out there slaving through a day job and hating every minute of it, and wishing you were writing for a living, don't forget that whether you realize it or not, that job will come in handy one day. Whether it's the characters you meet (and then use in your work), the practical skills you pick up, or even just the discipline of doing the same thing every day.

If you work in the entertainment industry, the government let's you write off a LOT of stuff come tax time. Just be marking your occupation as Entertainment Industry, suddenly, you can write off DVD's, CD's, TV's, Computers, Software, Video Games, Comic books... I suspect most people are just happy to get the write off, but, the truth of it is the experience of reading, listening, watching, and experiencing art is what allows you to grow as a creator. I just think it's important to realize that it doesn't stop there.

Practically speaking, I'll still be working in comics, and I have a slew of books already lined up for the next year or two, and in fact, should have more books on the stands than I did this year. I'll probably be a little less on the blog and the twitter, and won't be attending as many conventions, but, that aside, it'll be business as usual.

So, folks, here's to the future.

THE LIST: LOS ANGELES PUBLIC LIBRARY EVENT THIS WEEKEND!

Hey gang, A quick reminder this week about the "Making Comics" event at the Will and Ariel Durant Branch of the Los Angeles Public Library this Saturday.

The Durant Branch is located a mere hop skip and a jump from Meltdown Comics and Golden Apple Comics in Hollywood, at 7140 W. Sunset Blvd.

The program is geared for 'teens on up' and will be a light and fun 'How to' for making comics, breaking into the industry, and things of that nature. It's going to be a Q & A, so having someone there to Q for my A would be greatly appreciated.

And, best of all, from 2 to 4 at Meltdown Comics, there's an event featuring Mark Evanier and his Kirby King of Comics book. So, go there, see him speak, sign, and entertain, and then you can literally walk to the Library for the panel.

The flyer with all the information is both attached, and available for viewing here: http://www.thefialkov.com/?p=1101

See you this weekend!

j.

--

Joshua Hale Fialkov www.thefialkov.com

On Death Note and the State of American Comics

Just a little bit of time before running out for a day of meetings (and driving from one to the other.) Last night, Tony and I headed out to the Burbank AMC for the "Fathom Events" two nights only screening of the live action Death Note movie. I don't want to give too much of a review, but, essentially, it leads me to the topic I've been itching to discuss.

Death Note, as a manga, is probably one of the best works of modern fiction we've seen thus far this century. It's certainly the best piece of graphic fiction. For thirteen 200+ page volumes, the story of two guys trying to out think each other is one of the most riveting, emotional, and action packed books on the shelf. That being said... it really only works in two formats. Manga and Anime. This story works because of it's sprawl. By taking the time to show every move and counter move, every nuanced thought and line of inquiry, we get to know these characters better than you ever could hope to. Plus, in this world of heightened realism, mixed with ten foot tall demons walking amongst them just doesn't play on the screen with live action.

The live action movie is part 1 of what is essentially a trilogy, and despite being two and a half hours long, still fails to capture 1/10th of the power and drama of the manga. The fact that Viz decided to do these screenings with a dubbed version, that managed to also leave off subs for the copious amount of text throughout the movie certainly didn't help. But, technical complaints aside, the fact is that the movie fails where the books succeed. Again, despite all of the hooplah involving copycat murders and teenagers in trouble, this is a book about two extremely smart men playing a game of morality tinged Chess.

It's very much a product of it's medium. This style of long form story telling doesn't exist in many other mediums. While certainly the television serial gives you the length to tell the story, it doesn't allow for the pacing nor the subtlety of the graphic form. While American comics, especially, say, a Vertigo series allows for this sort of high end detailed story-telling, I think that the general idea of the book is so far outside of the world experience of most American comics industry 'execs' that it wouldn't get made. Death Note is a creation wholly unto itself. Without the 'farm system' of the weekly anthologies of Japan, daring and different work would not exist. I think you see that in our own comics. Of course there's always the independent publishers, but, face the facts, the idea of cranking out a 2600 page story from an Independent publisher in this day and age is a rarity at best. Plus, as mentioned, this isn't a movie. Certainly, there IS a movie, but, the movie exists because of the vast popularity of the comic and anime, which is counter to how American independent comics function. Indies need to have that movie hook in order to make the whole thing financially viable. Japan, on the other hand, has the distribution and audience that the comic itself is it's own commodity.

I say all of this, and, for sake of time, want to keep away from the sheer number of teenagers who were there, in costume, talking about the differences between the books, the anime, and the movie (while it was playing, which is a whole other story about me hating to go out in public.)

So, look, all this really just comes down to me being both inspired and somewhat disappointed by our medium. While it's obvious that we truly can accomplish amazing things with just some pictures on a page, it seems like us Westerners may have finally been left completely and utterly behind. There needs to be radical change in our industry in order to save us from obscurity. Until we embrace not just the style (I'm looking at you, Marvel Mangaverse), but the ethos of these far more successful (and in many ways far superior) comics, I fear that there might not be much of an American comics industry left in a few years.

Here's to trying to change that.

Death Note will be playing again across the country tonight. More info here.

The Fialkov at the LAPL Hollywood Branch

Hey gang,Coming up in just a few weeks on June 7th, I'll be presenting a program at the Will and Ariel Durant Branch of the Los Angeles Public Library. That's the one that's only a few blocks away from beloved Hollywood Comic Store Meltdown Comics (http://www.meltcomics.com). The topic will be writing comics, but, will probably cover everything from making mini-comics to breaking in to the big companies. I'm hopefully going to have a few guests there, and have some cool stuff planned out, so, I hope some of you can attend.

And please, as always, feel free to repost this and let your friends know. Here's the full info:

http://events.lapl.org/viewEvent.cfm?eventID=19516

Event Name: Comic Book Writing Category: Just for Teens Type: Author Program Date: 06/07/08 Time: 04:30 PM - 05:30 PM Day: Saturday Branch: Will & Ariel Durant 7140 W Sunset Blvd. Los Angeles, CA 90046 (323) 876-2741 Description: Joshua Hale Fialkov, award winning author of "Elk's Run" and "Princess Resurrection" shows how comic books are written and produced.

See you there!

j. -- www.thefialkov.com

Fialkov at Free Comic Book Day

Hey gang,Just got in my schedule for FCBD this Saturday, May 3rd.  For those who don't know, you can go to your local comic book shop and get a whole bunch of free comics to sample what all makes our medium so great.

I'm going to be with the Top Cow Crew at the following places:

AMAZING COMICS & CARDS 5555 Stearns Street, Suite 103 Long Beach, CA 90815 (562) 493-4427 10 a.m. – 1 p.m. PST Eric Basaldua (artist, Witchblade/Devi, Hunter-Killer) Rick Basaldua (inker, Witchblade/Devi, Hunter-Killer) Joshua Hale Fialkov (writer, Pilot Season: Cyblade, Elk’s Run)

GOLDEN APPLE COMICS (HOLLYWOOD) 7018 Melrose Ave Los Angeles, CA 90038 (323) 658-6047 2 p.m. – 4 p.m. PST Eric Basaldua (artist, Witchblade/Devi, Hunter-Killer) Rick Basaldua (inker, Witchblade/Devi, Hunter-Killer) Joshua Hale Fialkov (writer, Pilot Season: Cyblade, Elk’s Run)

Love to meet/greet you if you're in the area.

See you at the shops!

Heading Out

Bright and (way too) early tomorrow morning, Christina and I are heading out for New York City, the New York Comic Con, and a weekend filled with seeing old friends, running from meeting to meeting, and generally wearing myself out. Thanks to the joys of Twitter, it's felt a little less isolated getting ready, as everybody heading to the show seemed to simultaneously hit 'Oh Fuck' Mode at the same time, and everybody's there cheering everyone else on. Or making mean jokes.

Mostly mean jokes.

So, till next week, very little posting, very little twittering. Please stop by Top Cow, Harris, or the Comics Experience panel to say Hi.

See you on the other side.

j.

New York Comic Con

Hey gang,I'm heading out in a few days for NYC for my first New York Comic Con.  I'm going to be signing at a few places, and on a couple of panels, so, please, come say Hi.

Friday April 18th 3:00 - 4:00pm -- Harris Comics -- Signing Vampirella 4:00 - 5:00pm -- Comics Experience Panel -- How To Write a Pitch -- Room 1E03 6:00 - 7:00pm -- Top Cow -- Pilot Season Signing

Saturday April 19th 10:00 - 11.15am -- Top Cow -- Pilot Season Signing 3:00 - 4:00pm -- Top Cow -- Panel -- Room 1E15 5:00 - 6:00pm -- Harris Comics -- Signing Vampirella

Sunday April 20th 11:00 - 12:00pm -- Top Cow -- Pilot Season Signing

See you guys at the show!

j.

I do a lot of these...

The "Where I've Been" posts, that is.  I've been incredibly swamped the past week or two with getting ready for New York Comic Con, and the coming months of cons and deadlines. in the next few weeks, I've got a couple of books coming out, and, hopefully, a few more announcements of things to come.  I've gotten a bunch of Manga jobs, adapting and creating OEL's, so I've been spending my time catching up on some of the more popular manga on the shelf.

I drifted away from it a few years ago for a few reasons, primarily lack of cash, but, I felt like so much of the manga that made it here was sort of the cliche-laden version of manga, rather than the stuff I fell in love with as a child.  For every Iron Wok Jan, there was three dozen faceless stories about boys with magical powers.

So, with that in mind I entered into reading Death Note with great hesitation.  Plus, it's so insanely popular that it more or less has to suck, one would imagine.

But it doesn't.  It's superb.  It's some of the most sophisticated long term storytelling I've seen in comics of any kind in years.  The way that the concept of the book manages to be turned on it's ear again and again, each time turning the book into something brand new.

It's completely worth checking out.

I'm also pouring through Uzumaki (also amazing... some of the best straight horror I've ever read in comics form, in fact.)

As to what I'm working on... Mark and I turned in the third Cleaners script to Dark Horse this week, I'm on the 2nd draft of my last Vampirella, which should be a doozey, and I'm just getting started on Cyblade #2.  I've got one of those aforementioned manga projects cooking that's alarmingly cool (and has been LOTS of fun, thus far), and a few other unannounced iron-made trinkets

So, yeah, keeping busy.

I'll post my NYCC schedule in a few days.  East Coast here I come.

Untitled Project Playlist

For that new creator owned book I mentioned, I put together the following play list.  The book's got a weird inner city 70's vibe to it, despite being modern, but, it's not in the Parliament/Chi-Lites mold, so much... there's a sense of history and decay to it that most 70's stuff doesn't quite capture.  So instead, I built it mostly from blues and jazz from the mid 50's to the mid 70's, the kind of music that you might hear on a small power AM station back in my hometown. The key song, from where I built the entire playlist, and mood of the book, is one that I've been moderately obsessed with every since the first time I heard it used, which was on a production of a couple of Richard Wright One Act Plays that I was the Assistant Director of as a teenager.  The song was David "Fathead" Newman's version of Ray Charles' Hard Times.  It's a song, that as performed by Ray is a sad, solitary little song about the shit life can throw at you.  The Fathead version (from the album "Fathead Ray Charles Presents David Newman") is the opposite.  It's about triumphing over adversity and telling it to go fuck itself.  For a simple little blues song, it really drives it home.   You can actually listen to it on Newman's Myspace Page.

Here's twenty of the tracks, after the jump.

Song/Time/Artist/Album

Big Black Cadillac Blues    6:59    Lightnin' Hopkins    The Best of Lightnin' Hopkins

Fathead (Remastered LP Version)    5:21    David Newman    Fathead Ray Charles Presents David Newman

That's Enough    2:46    Ray Charles    The Best of Ray Charles: The Atlantic Years

Blue Monk    5:19    Thelonious Monk    The Columbia Years (1962-1968) Disc 2

Six And Four    7:18    Oliver Nelson    Straight Ahead

Brand New Car    5:32    Lightnin' Hopkins    The Best of Lightnin' Hopkins

Now She's Gone    2:19    Ray Charles    Blues Is My Middle Name

Walkin' Blues    2:58    Muddy Waters    The Anthology: 1947-1972

Epistrophy    4:30    Thelonious Monk Quartet With John Coltrane    At Carnegie Hall

Mean Red Spider    2:20    Muddy Waters    Muddy's Blues

It's Alright    2:18    Ray Charles    The Best of Ray Charles: The Atlantic Years

Goodbye Pork Pie Hat    5:45    Charles Mingus    Ken Burns Jazz Series: Charles Mingus

Red Sails In The Sunset    3:07    Jimmy McGriff    Groove Grease

(I'm Your) Hoochie Coochie Man    6:00    Jimmy Smith    Got My Mojo Workin' Time After Time    7:24    Oliver Nelson    Nocturne

Epistrophy    2:24    Thelonious Monk Quartet & John Coltrane    Thelonious Monk Quartet with John Coltrane at Carnegie Hall

She's Nineteen Years Old    3:20    Muddy Waters    The Anthology: 1947-1972

Misterioso    3:22    Thelonious Monk    Ken Burns Jazz Series: Thelonious Monk

A Little Max (Alternate Take)    2:56    Duke Ellington With Charles Mingus & Max Roach    Money Jungle

Baby Please Don't Go    3:48    Muddy Waters    Muddy Waters Blues Band

Tony Lee interviews me and a bunch of other folk...

about how to make it in the comic business.

 1. HOW IMPORTANT IS THE PITCH?

JHF: It's important. I think having a good relationship where your editor (or the publisher) trusts you to actually execute on that pitch is probably more important. Having a great idea is easy, executing a great idea is the hard part.

2. WHAT DO YOUR PITCHES CONSIST OF / EDITORS - WHAT DO YOU WANT IN A PITCH?

JHF: If it's for a creator owned property, I tend to do a one sheet with the basic concept, the format, and any imperative information, along with some art. Then I'll try and put together a few pages of art (ten is probably best), and include a three or four page synopsis of the whole story.

And so on.